
Noir Science Fiction / Memory Architecture • Writing Sample / Authorization Required
🌃 Dark City 2: Homecoming
After escaping a city of manufactured memory, a survivor returns to uncover the engineers behind the illusion and the price of free will.

Visual rule: No copyrighted franchise logos, no actor likenesses, and no direct replication of protected character designs. The art is abstract, generic, and pitch-atmospheric.
Visual Development
Rain-black towers, memory maps, impossible streets, silhouettes, and cold blue artificial moonlight.
Graphic Direction
- Cinematic but rights-safe.
- Consistent five-column card crop.
- Dark Aurora palette with cyan/gold accents.
- No embedded title text inside the image, so every card follows the same layout.
Use on Site
This image is shared by the project card and the project landing page hero for visual continuity.